Le Mans DLC 5

Le Mans Ultimate is coming in hot a with a new DLC and update that will finish the 2024 season off. Studio397 and Motorsports Games have provided me an early look at this DLC so I could check it out.  A big thank you to all subscribers and members for their continued support, it wouldnt be possible without you.

Here’s a quick overview of DLC 5. It’s priced at £9.99 / €11.99 / $12.99 and includes three pieces of content: the Lusail track, the Lexus RCF GT3, and the Lamborghini Huracán EVO2. This is technically the May update—just fashionably late, arriving in June. It also introduces a couple of features I can't test at the time of recording: team management and driver swaps. Once those are live, I’ll put out a dedicated video. If you’re into that, hit like and subscribe.

For now, let’s dive into the cars and driving experience—because the GT3 tyre model has seen some major changes.

According to Studio 397, the update includes:

  • GT3 tyre revisions shifting forward balance

  • Adjustments to reduce the benefits of sliding

  • Heating tweaks

  • Increased steering weight at lower speeds

In plain English: they’ve shifted the weight more to the front at low speeds to fix that disconnected center feel I’ve been whining about since December. They've also reduced slip angle—yes, in Japanese: kore o sakete kudasai.

There’s also a new clutch protection feature to stop those wild 6th-gear, 260 km/h fuel-save launches. And on the UI front, the top menu's been cleaned up, now with access to both your profile and your team profile. Nice touch.

Now, about the handling. I’ve had early access for a few days, and literally every day the handling has changed with updates. So what I say now might already be outdated by release. That said, the big takeaway is a noticeable reduction in slip angle. rFactor 2’s GT3 driving now feels tamer—if you push past the limit, the car snaps and recovery is way harder. I found myself cranking up TC3 just to keep it manageable. All LMGT3 cars are affected to varying degrees, depending on their baseline characteristics. Slipperier cars? You’re gonna feel it more.

FFB now feels slightly heavier at center—not necessarily more detailed, but still solid overall. Also, ABS kicks in more aggressively now, especially at higher settings.

Driving isn’t radically different, but the changes will definitely require tweaks to your style. For instance, the final sector at Fuji? Still a pain. With the reduced slip angle and ABS tweaks, setups might need to be dialed back to stay stable at the limit.

Now, let’s talk content.

Lusail: Studio 397 knocked it out of the park technically—beautifully built track. But… it's about as thrilling as a trip to the proctologist. It’s like Misano on Xanax. Makes Paul Ricard look like Suzuka. Makes randomcallsign look like he has a million subs. No shade to Studio 397—they did too good a job. If you hate the track’s character, blame the source material. It’s like hating Jack Gleeson because he nailed the Joffrey role.

On to the cars.

Lexus RCF GT3: Super happy to see this one in Le Mans Ultimate—it’s long been a favorite of mine in Assetto Corsa Competizione. While there are similarities, there are also key differences—especially in the traction control. Unlike ACC, this version uses TC3, and the traction logic is definitely unique. It grips until it doesn’t. ACC’s RCF is a bit more forgiving.

In stock setup, the RCF feels like a "fake safe" car. It’s planted—until you go beyond about 70% grip. Whether it’s a steady-state corner, a slightly off-brake zone, or a sudden direction change—the rear will step out. It's fast, but borderline unhinged. I’ve lost count of how many times I’ve been mid-corner, only for the rear to say “nope” and toss me into a wall. Also, it's got a mountain of torque, so throttle discipline is absolutely key. Super fun, super fast—but those default setups might need tuning, or else the virtual walls are gonna start racking up body panels.

Lamborghini Huracán EVO2: This one was a pleasant surprise. Being mid-engined, it handles somewhere between the McLaren 720’s understeer and the Ferrari 296’s twitchy nature. It’s well-balanced and relatively easy to push without major drawbacks—assuming the BoP doesn’t tank it to prop up the BMWs. Definitely a car I see becoming popular.

Bonus note: AI. More or less the same, but I’ve noticed huge crashes at Tertre Rouge in multiclass races. And when I say huge, I mean half the field becomes scrap metal.

So what we’ve got here is the final DLC to complete the 2025 season. At around £3 per piece of content, it’s honestly a decent deal. At this point, the game feels more or less complete—but they still can’t slap a bow on it and call it done. Why? Because the core features for proper multiclass racing—team management and driver swaps—aren’t fully baked yet. They need a live audience of guinea pigs (or hamsters on wheels, take your pick) to test everything at scale.

Like every update since December, the paid DLC ends up being the least important part. The real meat is in the core game changes. Remember: you’ve already got two free LMGT3 cars and access to part of the 2024 Hypercar season. And in my opinion, Lusail will only see action when people have no choice but to race there.



A quickoverview of the DLC 5. It costs £9.99 / €11.99 / $12.99 for three pieces of content. Lusail track, the Lexus chan RCF and the lamborghini audican evo2. This is the May update that was pushed back to June that comes with a few features that at the time of recording I cannot test, namely the team management feature and driver swap. When its possible Ill do a video dedicated to these features. If you want to see that press like and subscribe.

So we are going to have a look at the cars and the driving because the tyre model was changed for the GT3s. 


S397 has this in their update info

Updates to GT3 Tyres, shifting forward balance, adjustments to reduce the benefits to sliding, heating adjustments and increased steering weight at lower speeds.

So, based changing the weight at the center for low speed to try to fix that lack of feel Ive complained about since December, they also reduced the slip angle. In plain English, they want to reduce slip angle. In japanese kore o sakete kudasai.

They have also added clutch protection to avoid those 6th gear 260kmh fuel saves and in the UI sphere, the menu at the top cleans up a few things and adds access to your profiles and teams profile.


Before going to the cars, the handling is important to mention. Ive had access for a few days and every single day there has been updates to it that ended up changing the handling with the GT3 cars, so what Im going to say now may change at the time of the release. Nonetheless the main theme has been definitely a significant reduction of the slip angle, so the rfactor 2 driving is more tame. Going past the slip angle the car want to go and its harder to correct. The slip angle TC, or TC3 ive felt that it is now needed to be set higher. All the LMGT3 cars are affected by this one way or the other. The impact will depend on the natural handling of the cars. The slippier the car, the harder it gets. 

The FFB feels more dampened at the center now too even if isnt that much more detailed, but in general the ffb is good. 

Something interesting is that the ABS feels now that is engaging far easier than before at high numbers. 


Its not that the driving is too different from before, but the changes will require a small change in driving. The last section of Fuji can be quite frustrating with the corners in weird cambers, making it so easy to slide out. The slip angle change with the ABS change makes me think that a lot of setups will be needed to be made more conservative at the edges of pushing the car. 


So, the content then. Lets start with Lusail. S397 did an awesome job replicating the track. Its fantastically built. But it is a track as interesting as going to the proctologist. Its Misano on Xanax. It makes Paul Ricard look like a 10. Compared to this, randomcallsign has a million subs. No hate on Studio 397 work here. If their work makes you hate the character of the track, its like hating geoffrey on game of thrones because Jack gleeson did a good job. 


Then the cars. Both of them have their unique character, and are so much fun to drive. So lets start with Lexus chan. Im hugely happy that it came to Le Mans Ultimate as it was one of my favorite cars in Assetto Corsa Competizione. There are a few similarities, but also some important differences. First of which how the traction control works because ACC doesnt have TC3 for this car. The traction control logic is definitely different from the other cars. Feels grabby until it isnt. ACC also has a easier RCF. So, the RCF, at least in the stock setups, feel like a “fake safe” car. Feels planted at around 70% of grip. Over that, will that be in a constant radius corner, in slightly awkward not so straight braking lines, or something with a definite change in angle, the RCF will just lose it . Its mentally quick, its also mental.

Ive lost count of times when doing a corner, the rear just steps out and then off it goes to the wall. It also has bags of torque, so throttle application needs to be on point, otherwise you go to the wall. T

Very fun car, fast, but I think the stock setups will need to be updated, otherwise those digital walls will have holes.


The lambo was a pleasant surprise. As a mid engine car it has an interesting handling, its somewhere in between the mclaren 720 understeer and the ferrari 296 twitchy nature. Good balanced car. I think this will be a popular one because its an easy to push car without many drawbacks that I could see, as long of course the BOP doesnt do it a disservice and a service to the BMWs. 


The AI is more or less the same as before, but im seeing huge crashes at Tetre Rouge when using multiclass. When Im talking about huge, its basically half the field.


So what we have here is the final DLC to complete the 2025 season. At the price of 3pounds per content piece, its not bad at all. The game feels more or less complete, but I guess they cant stamp the game and ship it and ship it because the key features for multiclass racing, in this case the team management and driver swaps arent totally tested and need a live audience of hamsters on wheels to test it out at scale. 

Just like every other update since december, the paid DLC ends up being the less important bit. Its the changes coming in the update that will be the important part, because remember, you already have 2 free LMGT3 and part of the 2024 hyper season, and in my opinion Lusail is only going to be used if you cant avoid it.



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